This week, we worked on the finishing touches for our game and presented a dry run of our final demo! We’re really excited to have people test out our project and see what they think!
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This week we added a sequence of tutorials that present the user with an introduction to the basic controls of our game. Now, the user completes basic tasks that teach them how to launch and maneuver the glider. In addition, we also added more exciting terrain for our snow tiles. With our random generation working smoothly, we plan on adding more types of terrain and coming up with more tiles to fully utilize our terrain generation. We also have side tiles and an invisible wall boundary that prevents flying out of bounds. Lastly, we have added collectable fish that accumulates each run which we will build off in future work!
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This week we added some more polish to the controls of our game. From the feedback we got from our first MVP, we had to make clear to the user that they were controller the glider. To realize this, we snap the user’s flippers to the bar as a clear visual indicator to address this issue.
In addition, we also tinkered around with the difficulty of the game by improving our obstacle spawning algorithm. Now each flight should definitely feel harder the longer you keep going.
We’ve also added an artic village menu scene and incorporated background music into our game. We can’t wait for you all to check out our new menu scene (it’s really cute in our opinions) as it features animated penguins. We plan on making some more tutorial scenes that the user can enter from this menu scene.
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We started working on the tasks outlined in our PRD towards our final product. We’re really excited to get a start working on these features that will make our game really enjoyable and unique! We also discussed how we would address the feedback from our testing sessions from last week as a team, and included the corresponding action items into our road map.
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We presented our MVP and got feedback from user testing! Before our presentation, we were able to add three new terrain elements, infinite obstacle and terrain generation, and a new custom flipper model. We hit all our MVP goals and we’re really proud of what we’ve created so far! We also really enjoyed watching others experience our game and have fun playing it. We’re excited to start working on our new features and start polishing our game!
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