This week, we are almost completed with our MVP! We have the basic assets for the hangglider and terrain. Users can launch themselves by flapping their flippers. Once in the air, players can control their movement by grabbing the glider and tilting left and right, and once users get too low, they land and can restart the game!
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This week, we started tackling our first goals listed out on our PRD. We overall made pretty good progress and have a pretty good start towards our MVP. We have basic gliding that most importantly does not feel nauseous to the user. Additionally, we have implemented a launch sequence where a user flaps their penguin arms to gain speed before flying with the hang glider. We’ve also done some work regarding terrain generation and making penguin flippers that feel like their connected at the shoulder of the player. We’ll post an APK on our GitHub soon where you can try out gliding and provide helpful feedback so keep an out for that!
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This week, we focused on refining, finalizing, and planning out our game! We pitched our project to the class, and received feedback from our peers and staff members. Using this feedback, we fleshed out some of the key functionalities and mechanics we will be implementing with more detail. Finally, we split our project into smaller tasks, and created a weekly plan of what each team member will be working on (outlined on our Project Requirements Document).
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This week, we focused on brainstorming and narrowing down our project idea. We initally proposed a magic island / Little Alchemy style game, but after some initial feedback from the staff, we realized that our idea was too complex and not clearly defined. We pivoted our brainstorming to focus on one core mechanic that we could implement well and came up with our Penguin Flying Game!
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