Adding second part of mission 2, voice overs, control screen, working on bugs and improving rock sample experience.
Ramya Ravichandran Asha
Continued working on deep drill core sample UI panel and drilling interaction. Looked into incorporating title screen by changing visibilities of components & entities.
Completed the gravity experience, built the Galileo Experiment, added video assets for the experiment, and created an information panel for different tools.
All the parts are moved into the master and placed in the scene.
Worked on the mission integration. The rover can now bring the user to different mission locations. Also added audio guidance along the way.
All of our components that make the Apollo 15 experience what it is are almost ready! We are mostly working on getting everything cohesive and together and squashing bugs. We have incorporated a drilling interaction to finish off our rock sample mission, a feather and hammer gravity simulation for the museum, new voice overs, improved LRV features, and more.
Most of our work is integrated to the master branch:
Ramya is still working on the drill interaction
No idea changes. We are sticking to our plan.
It’s the final countdown! We plan to smooth out everything and finalize our code and experience. Next week we will be doing finishing touches, filming videos, and doing lots of presenting.