What We Have Accomplished

This week we completely changed our user experience to improve the experience of our users. We added 3 separate rooms to show off our three best shaders. In the end, we added the rainbow room where the goal is to find the cat, the target room, where a user can throw our dynamic shader at a moving target on the wall, and the drawing room where the user can draw on the wall and on a cat in the center. This was by far the busiest week of the quarter but we’re happy with the end result and think we finally found a way to show off our shaders in a way that’s fun for the user. Enjoy!

Individual Contributions

  • Rahul: Worked on the final demo video.
  • Wenqing: Wrote this snippet. Integrated the vertex and pixel painting shaders into a Painting Room with a Cat and walls for the user to draw on. Added left hand detection to the painting scripts.
  • Zane: Added scene switching functionalities for all three rooms. Integrated the vertex displacement shader into a shooting room where the user can throw the model onto targets. Recorded the demo video for dry run presentation. Added celebration effects and audio to the rainbow room.
  • Zoey: Integrated the rainbow shader into a rainbow room where the user is asked to find certain objects through exploration. Added an introduction page for user when first entering the gallery.

Features Implemented

  • New gallery user experience
  • Added 3 rooms to show off our shaders
  • Created a final presentation and demo video to show off our final product

Files to Be Reviewed

  • [Gallery](https://github.com/UWRealityLab/xrcapstone23wi-team7/

Blockers

We don’t have any major blockers for now.

Plans for next week

Add any remaining polish in preparation for demo day on Monday!