Week 5 Update
What We Have Accomplished
We created a second shader that rotates around a second object. The shader is implemented using a much more complicated shader graph setup. We also migrated our rainbow shader to shader graph in hopes of improving performance. We also explored adding hand tracking for more immersive interaction with the objects, but more work needs to be done to get that implemented. Finally, we created a demo to use in our midterm presentation on Tuesday and gathered feedback from other teams on Thursday.
Presentation
Slides here
Demo: here
Individual Contributions
- Rahul: Worked on presentation
- Wenqing: Explored hand tracking
- Zane: Wrote this snippet, worked on migrating rainbow shader to shader graph
- Zoey: Worked on new shader
Features Implemented
- Moving shader/material with interesting pattern
- Migrated rainbow shader to shader graph
- Explored hand tracking
Files to Be Reviewed
- We demoed our progress during Tuesday’s presentation
Blockers
We don’t have any major blockers for now.