What We Have Accomplished

We created a second shader that rotates around a second object. The shader is implemented using a much more complicated shader graph setup. We also migrated our rainbow shader to shader graph in hopes of improving performance. We also explored adding hand tracking for more immersive interaction with the objects, but more work needs to be done to get that implemented. Finally, we created a demo to use in our midterm presentation on Tuesday and gathered feedback from other teams on Thursday.

Presentation

Slides here

Demo: here

Individual Contributions

  • Rahul: Worked on presentation
  • Wenqing: Explored hand tracking
  • Zane: Wrote this snippet, worked on migrating rainbow shader to shader graph
  • Zoey: Worked on new shader

Features Implemented

  • Moving shader/material with interesting pattern
  • Migrated rainbow shader to shader graph
  • Explored hand tracking

Files to Be Reviewed

  • We demoed our progress during Tuesday’s presentation

Blockers

We don’t have any major blockers for now.