Weekly Summary

This week, we started by building our project to the Oculus for the first time. We ran into some issues with the Yue and Obi files when building, but over the weekend we decided that we were going to return to using the open source library that we found early on and edit that, as it gave us the most flexibility in customizing our code. Thus, we could ultimately delete the files that we didn’t need anymore in order to successfully build to the device. We additionally fine tuned the physics behind our assignment such that pinching the ceramic in fact impresses the clay in only a small portion of the vertices are affected by each interaction, thus completing the requirements for our MVP. The rest of our week was dedicated to creating the midterm presentation and receiving feedback from other groups during the lab session on Thursday, which gave us a good idea of what we should focus on in future weeks.

Team Member Contributions

Zoe: Researched how to work with mesh deformations as well as fine tuned our MVP, such that the vase could be deformed in the correct manner from pinching.

Joanie: Wrote snippet 5, as well as contributed to debugging efforts for building to the Oculus. Additionally, she took notes on the feedback from other groups and condensed it into a single document for group members to review and decide which next features to pursue.

Emi: Researched how to work with mesh deformations as well as fine tuned our MVP, such that the vase could be deformed in the correct manner from pinching. Emi also put together the slideshow for our midterm presentation.

Madrona: Focused on creating and debugging the build files and got the Unity scenes to upload to the Oculus through an .appx file to submit for our MVP. Additionally, she built the walls around the pedestal and chose the scenery for what the room would look like that the pedestal is in.

New Features

  • We made aesthetic changes, such as putting the vase and pedestal in a room with peaceful wall colors
  • The vase can be indented and impressed using MRTK interaction
  • The impressions only affect the area around the interaction point, rather than the whole object

Files for Review

Blocking Issues

  • We have figured out how to make impressions on the ceramic figure, but our largest piece of feedback from the other groups was that they would like the ability to pull/stretch the ceramic. We will need to look further into how to mimic this behavior within Unity and the MRTK.

Links