Post-MVP, new lobby, bugfixes, playability improvements...
Posted by
Bon Appétit
on February 18, 2022 ·
2 mins read
What we have accomplished
Johnathon: Organized feedback from MVP testing and
distributed bug-fixing work to the team, worked on fixing plating
bugs, audio improvements, and new gameplay features for upcoming
new dishes.
Katherine: Started developing a tutorial/tips system. The
tutorial system will walk the user through the roles and explain
the game mechanics.
Laksh: Remade the Lobby scene with a settings menu, create
and join room options, pre game lobby menu. A more robust role
assigning system with all data being synced over custom room
properties and custom player properties.
Hritik: Started fixing bugs that were reported from user
testing and working on adding new features as noted in the MVP
bugs section.
New features/functionality implemented
Grating! Shred some cheese or truffle over a dish to instantly up
the fanciness factor.
Cooking torch! Great for making creme brulee or for finishing
french onion soup…
More realistic temperature response! Items removed from heat will
now continue to cook for a little longer
Players can now join and create rooms
New Lobby scene with a kitchen layout
Players not see buttons grayed out for roles already taken in a
room.
Scenes sync across clients with the master client loading scene
transitions.
Bug Fixes
Violent plating collisions should be significantly reduced