Multiplayer alpha, MVP kitchen design, and introduction of game
management
Posted by
Bon Appétit
on February 04, 2022 ·
2 mins read
What we have accomplished
Johnathon: Introduced basic sound effects, seasoning, fry
spawner, smoke effect, game manager object and gameplay logistics,
and created the final scene for the MVP kitchen
Katherine: Finished object information ui to be attached to
each player and work in multiplayer.
Laksh: Finished Network Player prefabs textures, fixed
photon Voice, implemented
room joining screen.
Hritik: Finished pushing fries to the master repo. Started
working on ticketing system.
New features/functionality implemented
All new kitchen! A 3-station kitchen designed from the ground up
Sound effects! Both ambient noises and context-specific noises
have been added to the kitchen
Fry dispensing! Activate the dispenser in the corner to get
delicious sliced potatoes
Game elements! The game manager provides orders and evaluates
orders that are turned in
Smoke effect! Smoke is produced when searing a steak
Seasoning and shakers! Salt, pepper, and parsley shakers are now
available
Object information UI! Get temperature, salt levels, and more
information about objects
New UI at the start of the game to join rooms and select your
roles.
Voice chat implemented
Bug Fixes
Items now stick to plates when in contact. No more sliding around
Collisions between objects (especially fries) are now much more
consistent and reliable
Multiplayer functionality: There is currently an issue where an
interactable object can only be ‘owned’ by one person per session.
This results in multiple copies of the same object being in
different places for different players.