A.J: Established the foundations of the piano/harmony chord puzzle with throwing mechanics, so the player could throw a shape at a target and hear a piano chord upon a successful throw. Also began writing and organizing added animations and effects for each scene and writing up a game script to describe the format from start...
A.J: Continued to research relevant assets for graphics, animations, and physical objects (instruments, concert hall) as well as read up on existing open source VR projects. Purchased the concert hall environment and set up a basic layout within this environment of the initial player location and different puzzle sections on the stage. Here are basic...