A.J: Explored feasibility of transferring the project over to the Oculus Quest and discussed her findings with the team. Forked the team repo and began fully implementing Quest compatibility.
P.J: PJ worked on smooth gameflow, adding a fast-forward ‘hot-key’ for insurance.
Ben: Worked on rhythm puzzle animation, throwing puzzle logistics, miscellaneous things in main scene
A.J: Purchased and developed new shaders for better graphics. Began exploring switching the project over to the Oculus headset
P.J:
Ben:
Hannah: Implemented he first version of the throwing puzzle, compiled everything into a single scene and worked on the mechanics of the transitions to/from each puzzle. Also ironed out teleport mechanics.