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Week 7
·What Everyone Did
- A.J: Explored feasibility of transferring the project over to the Oculus Quest and discussed her findings with the team. Forked the team repo and began fully implementing Quest compatibility.
- P.J: PJ worked on smooth gameflow, adding a fast-forward ‘hot-key’ for insurance.
- Ben: Worked on rhythm puzzle animation, throwing puzzle logistics, miscellaneous things in main scene ...
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Week 6
·What Everyone Did
- A.J: Purchased and developed new shaders for better graphics. Began exploring switching the project over to the Oculus headset
- P.J:
- Ben:
- Hannah: Implemented he first version of the throwing puzzle, compiled everything into a single scene and worked on the mechanics of the transitions to/from each puzzle. Also ironed out teleport mechanics.
Code...