Blog

  • Week 7

    What Everyone Did

    • A.J: Explored feasibility of transferring the project over to the Oculus Quest and discussed her findings with the team. Forked the team repo and began fully implementing Quest compatibility.
    • P.J: PJ worked on smooth gameflow, adding a fast-forward ‘hot-key’ for insurance.
    • Ben: Worked on rhythm puzzle animation, throwing puzzle logistics, miscellaneous things in main scene
    • ...
  • Week 6

    What Everyone Did

    • A.J: Purchased and developed new shaders for better graphics. Began exploring switching the project over to the Oculus headset
    • P.J:
    • Ben:
    • Hannah: Implemented he first version of the throwing puzzle, compiled everything into a single scene and worked on the mechanics of the transitions to/from each puzzle. Also ironed out teleport mechanics.

    Code...