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Week 10
·What Everyone Did
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A.J: Helped polish Quest graphics, added more UI elements for player guidance/ease of play (skip puzzle button, show hint), added more fun effects and assets, implemented better haptics for the Fantasia moment.
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P.J: Put boid simulation onto the GPU, tested some shader effects, made radial puzzle better, made project more cross platform
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Week 8
·What Everyone Did
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A.J: Debugged removing SteamVR from the Oculus version of the project, since it kept regenerating itself, and began fully transferring the project over to work on the Quest. Added a few assets for better game guidance, like animated arrows.
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P.J: Added new bass puzzle
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Ben: Continued creating audio files, added...
 
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