Blog

  • Week 10

    What Everyone Did

    • A.J: Helped polish Quest graphics, added more UI elements for player guidance/ease of play (skip puzzle button, show hint), added more fun effects and assets, implemented better haptics for the Fantasia moment.

    • P.J: Put boid simulation onto the GPU, tested some shader effects, made radial puzzle better, made project more cross platform

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  • Week 8

    What Everyone Did

    • A.J: Debugged removing SteamVR from the Oculus version of the project, since it kept regenerating itself, and began fully transferring the project over to work on the Quest. Added a few assets for better game guidance, like animated arrows.

    • P.J: Added new bass puzzle

    • Ben: Continued creating audio files, added...