Our Project: TowAR Defense

Project Description

We are making a tower defense game that utilizes the Hololens 2's surface detection to turn the environments people play in into interactive tower defense levels.

Important Links

ADD LATER

Weekly Snippets

Week 1

Cameron: talked over project ideas with the team and started looking into Unity shaders. Also skimmed over a Brackey's tutorial on navmeshes.
Terry: Discussed project ideas with the team and looked for ways to utilize spatial mapping.
Andy: Offered and discussed potential project ideas in lecture time. Worked on personal demo to test unity features. Created project pitch slides
Sergio: Discussed project ideas with the team in the interest of creating an educational experience for the user. Created a rough draft of the team website.

New Implented Features

NA

Files to be Reviewed

NA

Blocking Issues and Needed Help

NA

Week 2

Sergio: Discussed PDR with Cameron about the game aspect of TowAR Defense. Collaborated with Cameron on what the enemies should be and how the difficulty curve should be structured.
Andy: Created the PDR with the team. Set up my unity environment. Started exploring how to work with Spatial Awareness meshes. Reformatted website
Terry: Write up PRD. Went through documentations about spatial awareness. Tried to help Andy in Lab to develop spatial awareness. Start working on UI and audio for AR.
Cameron: Created a temp monument model and added a health bar to it so the monument can now take damage.

New Implented Features

Figured out how to extract mesh data generated by spatial mapping
Added health bars to the temporary monument model

Files to be Reviewed

NA

Blocking Issues and Needed Help

Generating a new mesh from the existing meshes generated by spatial mapping. How can we take a subsection of the mesh and display it?

About Us

Andy Danforth

I'm an undergraduate senior majoring in Computer Science and Applied and Computational Mathematical Sciences, and I work in the IoT branch of AWS. I have used Unity and computer vision in projects in the past, but I have never worked with XR in any capacity, so I am excited to test it out in this project! My hobbies include reading, working out, biking, and watching movies!

Terry Shen

I am a Computer Science undergraduate at UW. I have been interested in VR/AR technology for almost 10 years. I have experienced Oculus Quest Pro, Quest 2, HTC Vive, Nreal Air AR Glasses, Samsung VR, and Google Cardboard. Working with HoloLens is always my dream and I am thrilling to develop my first AR project with it!

Sergio Medina

I'm a Senior undergrad in CS. I have 0 experence in Unity, AR and VR. I'm looking to change that this quarter with our AR game. Some of my hobbies are bouldering, casually playing chess playing videogames and watching movies. I'm excited to learn about Unity and integrating it with AR for a fun experience!

Cameron Shokri

Hi! I am a computer science student at UW. I have made simple games in the past and I have been curious about AR games on a headset like the HoloLens for a while now. I am excited to be able to learn how to create an AR game for the first time.