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Snippet Week 8

Summary

This week, we refined the exercises that we were working on last week to make the experience of using them better. As of this point, all of the exercises that we plan to use have been implemented and work at least with an average user in mind! We also did some additional work on planning out more of the story with the game.

The user will be stranded on an island and will need to push a button to call for help, but they’ll be unable to do so because they need more strength. To get some extra strength, they’ll have to climb up a tree by doing knee drives, grab a coconut from the top, and shimmy back down with squats. Then they’ll break open the coconut by punching it, at which point they can press the rescue button and a helicopter will appear. They will then need to do jumping jacks to get the helicopter’s attention and to finish off the exercise routine.

What each team member worked on

May:

  • Tested and refined punching motion detection.

Michelle:

  • Continued work on user-asset interaction: rescue helicopter flies closer to user as they do more jumping jacks.
  • Worked on implementing a game menu.

Abas:

  • Tested and refined squatting detection.
  • Continued work on user statistics tracking.

Aaron:

  • Continued work on knee drive detection script.
  • Created base class for exercise detectors.

New features/functionality implemented

  • Improved squatting and punching motions.
  • Knee drive motion.

Files to be reviewed

  • None

Blocking issues or help needed

  • None
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